Property | Type | Description | |
---|---|---|---|
CrystalPrefab | GameObject | ||
Dir | Vector2 | ||
Dying | bool | ||
FacingRight | bool | ||
ForceMult | float | ||
GroundedEnds | Transform[] | ||
HoldingImp | string | ||
IgnorePlayerLayer | LayerMask | ||
ImpThrowCam | Camera | ||
PlayerPrefab | GameObject | ||
altarActivateSound | |||
checkMasks | LayerMask | ||
checkWallDist | float | ||
crystalFizzleSound | |||
crystalPickupSound | |||
fallCheck | float | ||
jumpspeed | int | ||
moveNow | float | ||
playerImpFogSound | |||
playerPlayerFogSound | |||
speed | int | ||
timer | float | ||
wallMasks | LayerMask | ||
whatIsGrounded | LayerMask |
Method | Description | |
---|---|---|
ConvertVector3 ( Vector3 prefix, float x, float y, float z ) : Vector3 | ||
FixedUpdate ( ) : void | ||
Flip ( ) : void | ||
OnCollisionEnter2D ( Collision2D other ) : void | ||
OnDeath ( ) : void | ||
OnTriggerEnter2D ( |
||
OnTriggerExit2D ( |
||
Start ( ) : void | ||
Update ( ) : void | ||
onGround ( ) : bool |
public ConvertVector3 ( Vector3 prefix, float x, float y, float z ) : Vector3 | ||
prefix | Vector3 | |
x | float | |
y | float | |
z | float | |
return | Vector3 |
public OnCollisionEnter2D ( Collision2D other ) : void | ||
other | Collision2D | |
return | void |
public OnTriggerEnter2D ( |
||
other | ||
return | void |
public OnTriggerExit2D ( |
||
other | ||
return | void |
public AudioClip,UnityEngine altarActivateSound | ||
return |
public AudioClip,UnityEngine crystalFizzleSound | ||
return |
public AudioClip,UnityEngine crystalPickupSound | ||
return |
public AudioClip,UnityEngine playerImpFogSound | ||
return |
public AudioClip,UnityEngine playerPlayerFogSound | ||
return |