C# Class FauxCharacter, Demonology

Inheritance: DeadlyBehavior
Exibir arquivo Open project: Qlevine20/Demonology

Public Properties

Property Type Description
CrystalPrefab GameObject
Dir Vector2
Dying bool
FacingRight bool
ForceMult float
GroundedEnds Transform[]
HoldingImp string
IgnorePlayerLayer LayerMask
ImpThrowCam Camera
PlayerPrefab GameObject
altarActivateSound UnityEngine.AudioClip
checkMasks LayerMask
checkWallDist float
crystalFizzleSound UnityEngine.AudioClip
crystalPickupSound UnityEngine.AudioClip
fallCheck float
jumpspeed int
moveNow float
playerImpFogSound UnityEngine.AudioClip
playerPlayerFogSound UnityEngine.AudioClip
speed int
timer float
wallMasks LayerMask
whatIsGrounded LayerMask

Public Methods

Method Description
ConvertVector3 ( Vector3 prefix, float x, float y, float z ) : Vector3
FixedUpdate ( ) : void
Flip ( ) : void
OnCollisionEnter2D ( Collision2D other ) : void
OnDeath ( ) : void
OnTriggerEnter2D ( Collider2D other ) : void
OnTriggerExit2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void
onGround ( ) : bool

Method Details

ConvertVector3() public method

public ConvertVector3 ( Vector3 prefix, float x, float y, float z ) : Vector3
prefix Vector3
x float
y float
z float
return Vector3

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Flip() public method

public Flip ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D other ) : void
other Collision2D
return void

OnDeath() public method

public OnDeath ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

onGround() public method

public onGround ( ) : bool
return bool

Property Details

CrystalPrefab public_oe property

public GameObject CrystalPrefab
return GameObject

Dir public_oe property

public Vector2 Dir
return Vector2

Dying public_oe property

public bool Dying
return bool

FacingRight public_oe property

public bool FacingRight
return bool

ForceMult public_oe property

public float ForceMult
return float

GroundedEnds public_oe property

public Transform[] GroundedEnds
return Transform[]

HoldingImp public_oe property

public string HoldingImp
return string

IgnorePlayerLayer public_oe property

public LayerMask IgnorePlayerLayer
return LayerMask

ImpThrowCam public_oe property

public Camera ImpThrowCam
return Camera

PlayerPrefab public_oe property

public GameObject PlayerPrefab
return GameObject

altarActivateSound public_oe property

public AudioClip,UnityEngine altarActivateSound
return UnityEngine.AudioClip

checkMasks public_oe property

public LayerMask checkMasks
return LayerMask

checkWallDist public_oe property

public float checkWallDist
return float

crystalFizzleSound public_oe property

public AudioClip,UnityEngine crystalFizzleSound
return UnityEngine.AudioClip

crystalPickupSound public_oe property

public AudioClip,UnityEngine crystalPickupSound
return UnityEngine.AudioClip

fallCheck public_oe property

public float fallCheck
return float

jumpspeed public_oe property

public int jumpspeed
return int

moveNow public_oe property

public float moveNow
return float

playerImpFogSound public_oe property

public AudioClip,UnityEngine playerImpFogSound
return UnityEngine.AudioClip

playerPlayerFogSound public_oe property

public AudioClip,UnityEngine playerPlayerFogSound
return UnityEngine.AudioClip

speed public_oe property

public int speed
return int

timer public_oe property

public float timer
return float

wallMasks public_oe property

public LayerMask wallMasks
return LayerMask

whatIsGrounded public_oe property

public LayerMask whatIsGrounded
return LayerMask