C# Class ClassData, RPGQuest

Exibir arquivo Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
classes Class[],

Public Methods

Method Description
AddArmor ( int index ) : void
AddClass ( string n, string d, int count, int epCount, int wpCount, int arCount, int elCount ) : void
AddElement ( int index ) : void
AddEquipmentPart ( int index ) : void
AddLearnSkill ( int index ) : void
AddRace ( ) : void
AddSize ( ) : void
AddStatusValue ( int index, StatusValue, val ) : void
AddWeapon ( int index ) : void
ClassData ( ) : System.Collections
Copy ( int index ) : void
GetIconPath ( ) : string
LoadData ( ) : void
RemoveArmor ( int index ) : void
RemoveData ( int index ) : void
RemoveDifficulty ( int index ) : void
RemoveElement ( int index ) : void
RemoveEquipmentPart ( int index ) : void
RemoveLearnSkill ( int index, int s ) : void
RemoveRace ( int index ) : void
RemoveSize ( int index ) : void
RemoveSkill ( int index ) : void
RemoveStatusValue ( int index ) : void
RemoveWeapon ( int index ) : void
SaveData ( ) : void
SetStatusValueType ( int index, StatusValueType type, StatusValue, val ) : void
StatusValueMinMaxChanged ( int index, int min, int max ) : void

Method Details

AddArmor() public method

public AddArmor ( int index ) : void
index int
return void

AddClass() public method

public AddClass ( string n, string d, int count, int epCount, int wpCount, int arCount, int elCount ) : void
n string
d string
count int
epCount int
wpCount int
arCount int
elCount int
return void

AddElement() public method

public AddElement ( int index ) : void
index int
return void

AddEquipmentPart() public method

public AddEquipmentPart ( int index ) : void
index int
return void

AddLearnSkill() public method

public AddLearnSkill ( int index ) : void
index int
return void

AddRace() public method

public AddRace ( ) : void
return void

AddSize() public method

public AddSize ( ) : void
return void

AddStatusValue() public method

public AddStatusValue ( int index, StatusValue, val ) : void
index int
val StatusValue,
return void

AddWeapon() public method

public AddWeapon ( int index ) : void
index int
return void

ClassData() public method

public ClassData ( ) : System.Collections
return System.Collections

Copy() public method

public Copy ( int index ) : void
index int
return void

GetIconPath() public method

public GetIconPath ( ) : string
return string

LoadData() public method

public LoadData ( ) : void
return void

RemoveArmor() public method

public RemoveArmor ( int index ) : void
index int
return void

RemoveData() public method

public RemoveData ( int index ) : void
index int
return void

RemoveDifficulty() public method

public RemoveDifficulty ( int index ) : void
index int
return void

RemoveElement() public method

public RemoveElement ( int index ) : void
index int
return void

RemoveEquipmentPart() public method

public RemoveEquipmentPart ( int index ) : void
index int
return void

RemoveLearnSkill() public method

public RemoveLearnSkill ( int index, int s ) : void
index int
s int
return void

RemoveRace() public method

public RemoveRace ( int index ) : void
index int
return void

RemoveSize() public method

public RemoveSize ( int index ) : void
index int
return void

RemoveSkill() public method

public RemoveSkill ( int index ) : void
index int
return void

RemoveStatusValue() public method

public RemoveStatusValue ( int index ) : void
index int
return void

RemoveWeapon() public method

public RemoveWeapon ( int index ) : void
index int
return void

SaveData() public method

public SaveData ( ) : void
return void

SetStatusValueType() public method

public SetStatusValueType ( int index, StatusValueType type, StatusValue, val ) : void
index int
type StatusValueType
val StatusValue,
return void

StatusValueMinMaxChanged() public method

public StatusValueMinMaxChanged ( int index, int min, int max ) : void
index int
min int
max int
return void

Property Details

classes public_oe property

public Class[], classes
return Class[],