Method |
Description |
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AdjustGroundVelocityToNormal ( Vector3 hVelocity, Vector3 groundNormal ) : Vector3 |
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ApplyGravityAndJumping ( Vector3 velocity ) : Vector3 |
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ApplyInputVelocityChange ( Vector3 velocity ) : Vector3 |
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Awake ( ) : void |
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CalculateJumpVerticalSpeed ( float targetJumpHeight ) : float |
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FixedUpdate ( ) : void |
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GetDesiredHorizontalVelocity ( ) : Vector3 |
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GetDirection ( ) : Vector3 |
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GetMaxAcceleration ( bool grounded ) : float |
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IsGrounded ( ) : bool |
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IsGroundedTest ( ) : bool |
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IsJumping ( ) : bool |
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IsSliding ( ) : bool |
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IsTouchingCeiling ( ) : bool |
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MaxSpeedInDirection ( Vector3 desiredMovementDirection ) : float |
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MoveWithPlatform ( ) : bool |
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OnControllerColliderHit ( ControllerColliderHit hit ) : void |
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SetControllable ( bool controllable ) : void |
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SetVelocity ( Vector3 velocity ) : void |
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SubtractNewPlatformVelocity ( ) : IEnumerator |
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TooSteep ( ) : bool |
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Update ( ) : void |
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UpdateFunction ( ) : void |
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canStand ( ) : bool |
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