C# 클래스 CharacterMover, TheUnseen

상속: MonoBehaviour
파일 보기 프로젝트 열기: henryj41043/TheUnseen 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
PEG Animator
jumping CharacterMoverJumping
movement CharacterMoverMovement
movingPlatform CharacterMoverMovingPlatform
onlyPlayer LayerMask
sliding CharacterMoverSliding

공개 메소드들

메소드 설명
ToggleCrouch ( ) : void

비공개 메소드들

메소드 설명
AdjustGroundVelocityToNormal ( Vector3 hVelocity, Vector3 groundNormal ) : Vector3
ApplyGravityAndJumping ( Vector3 velocity ) : Vector3
ApplyInputVelocityChange ( Vector3 velocity ) : Vector3
Awake ( ) : void
CalculateJumpVerticalSpeed ( float targetJumpHeight ) : float
FixedUpdate ( ) : void
GetDesiredHorizontalVelocity ( ) : Vector3
GetDirection ( ) : Vector3
GetMaxAcceleration ( bool grounded ) : float
IsGrounded ( ) : bool
IsGroundedTest ( ) : bool
IsJumping ( ) : bool
IsSliding ( ) : bool
IsTouchingCeiling ( ) : bool
MaxSpeedInDirection ( Vector3 desiredMovementDirection ) : float
MoveWithPlatform ( ) : bool
OnControllerColliderHit ( ControllerColliderHit hit ) : void
SetControllable ( bool controllable ) : void
SetVelocity ( Vector3 velocity ) : void
SubtractNewPlatformVelocity ( ) : IEnumerator
TooSteep ( ) : bool
Update ( ) : void
UpdateFunction ( ) : void
canStand ( ) : bool

메소드 상세

ToggleCrouch() 공개 메소드

public ToggleCrouch ( ) : void
리턴 void

프로퍼티 상세

PEG 공개적으로 프로퍼티

public Animator PEG
리턴 Animator

jumping 공개적으로 프로퍼티

public CharacterMoverJumping jumping
리턴 CharacterMoverJumping

movement 공개적으로 프로퍼티

public CharacterMoverMovement movement
리턴 CharacterMoverMovement

movingPlatform 공개적으로 프로퍼티

public CharacterMoverMovingPlatform movingPlatform
리턴 CharacterMoverMovingPlatform

onlyPlayer 공개적으로 프로퍼티

public LayerMask onlyPlayer
리턴 LayerMask

sliding 공개적으로 프로퍼티

public CharacterMoverSliding sliding
리턴 CharacterMoverSliding