C# Class BattleControllerScript.Player, Spare-Change

Inheritance: BattleActor
Exibir arquivo Open project: ThatsAMorais/Spare-Change Class Usage Examples

Public Properties

Property Type Description
levelTable float>.Dictionary

Public Methods

Method Description
AddChange ( float amountOfChange ) : void
AddExperience ( float amountOfExp ) : void
AddKills ( int killCount ) : void
CalculateLevel ( float exp ) : int
Player ( string playerName, GameControllerScript.Weapon, playerWeapon, float playerXp, float playerChange, int playerKills ) : System.Collections
getChange ( ) : double

Method Details

AddChange() public method

public AddChange ( float amountOfChange ) : void
amountOfChange float
return void

AddExperience() public method

public AddExperience ( float amountOfExp ) : void
amountOfExp float
return void

AddKills() public method

public AddKills ( int killCount ) : void
killCount int
return void

CalculateLevel() public static method

public static CalculateLevel ( float exp ) : int
exp float
return int

Player() public method

public Player ( string playerName, GameControllerScript.Weapon, playerWeapon, float playerXp, float playerChange, int playerKills ) : System.Collections
playerName string
playerWeapon GameControllerScript.Weapon,
playerXp float
playerChange float
playerKills int
return System.Collections

getChange() public method

public getChange ( ) : double
return double

Property Details

levelTable public_oe static_oe property

public static Dictionary levelTable
return float>.Dictionary