Property | Type | Description | |
---|---|---|---|
levelTable | float>.Dictionary |
Method | Description | |
---|---|---|
AddChange ( float amountOfChange ) : void | ||
AddExperience ( float amountOfExp ) : void | ||
AddKills ( int killCount ) : void | ||
CalculateLevel ( float exp ) : int | ||
Player ( string playerName, GameControllerScript.Weapon, playerWeapon, float playerXp, float playerChange, int playerKills ) : System.Collections | ||
getChange ( ) : double |
public AddChange ( float amountOfChange ) : void | ||
amountOfChange | float | |
return | void |
public AddExperience ( float amountOfExp ) : void | ||
amountOfExp | float | |
return | void |
public static CalculateLevel ( float exp ) : int | ||
exp | float | |
return | int |
public Player ( string playerName, GameControllerScript.Weapon, playerWeapon, float playerXp, float playerChange, int playerKills ) : System.Collections | ||
playerName | string | |
playerWeapon | GameControllerScript.Weapon, | |
playerXp | float | |
playerChange | float | |
playerKills | int | |
return | System.Collections |