Property | Type | Description | |
---|---|---|---|
boss | GameObject | ||
bossSpawn | |||
particleBossFX | GameObject | ||
particleFX | GameObject | ||
sacrificedItems | int |
Method | Description | |
---|---|---|
StartRitual ( ) : void | ||
deleteFX ( GameObject Go ) : IEnumerator | ||
waitToSpawnBoss ( ) : IEnumerator |
Method | Description | |
---|---|---|
OnCollisionEnter2D ( Collision2D other ) : void | ||
Reset ( ) : void | ||
SpawnBoss ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public deleteFX ( GameObject Go ) : IEnumerator | ||
Go | GameObject | |
return | IEnumerator |