C# (CSharp) TuneBlaster_ Namespace

Nested Namespaces

TuneBlaster_.Graphics

Classes

Name Description
BallManager The class in charge of creating all the balls in the regular game mode Author Hugh Corrigan, Ahmed Warreth, Dermot Kirby
BlueParticle specialization of ParticleSystem which creates a fiery explosion.combined with ExplosionSmokeParticleSystem for best effect.
ColouredParticle specialization of ParticleSystem which creates a fiery explosion.combined with ExplosionSmokeParticleSystem for best effect.
Engine The Class that calls everything Defalt Class Authors Hugh Corrigan, Ahmed Warreth, Dermot Kirby
ExplosionParticleSystem specialization of ParticleSystem which creates a fiery explosion.combined with ExplosionSmokeParticleSystem for best effect.
ExplosionSmokeParticleSystem
GameAudio The class that manages the audio within the game Author Dermot Kirby
GreenParticle specialization of ParticleSystem which creates a fiery explosion.combined with ExplosionSmokeParticleSystem for best effect.
Particle
ParticleSystem ParticleSystem is an abstract class that provides the basic functionality to create a particle effect.
Particles
Program
PurpleParticle specialization of ParticleSystem which creates a fiery explosion.combined with ExplosionSmokeParticleSystem for best effect.
RedParticle specialization of ParticleSystem which creates a fiery explosion.combined with ExplosionSmokeParticleSystem for best effect.