C# (CSharp) Source.Collisions Namespace

Classes

Name Description
Body A body, could be any polygon or circle
Drop
Obstacle An obstacle is a thing the player must jump over
Platform A floor is pretty much a body with a color and specific height
Player A player uses a rectangle for collisions
Polygon Polygon, not necessarily axis-aligned
World Holder for collisions. This will have most of the collision checking code Game1.cs should only be used to combine all the things together