Name | Description |
---|---|
Body | A body, could be any polygon or circle |
Drop | |
Obstacle | An obstacle is a thing the player must jump over |
Platform | A floor is pretty much a body with a color and specific height |
Player | A player uses a rectangle for collisions |
Polygon | Polygon, not necessarily axis-aligned |
World | Holder for collisions. This will have most of the collision checking code Game1.cs should only be used to combine all the things together |