C# (CSharp) NewTOAPIA.UI Namespace

Nested Namespaces

NewTOAPIA.UI.GL

Classes

Name Description
ActiveArea
BinaryLayout
ButtonRendering
ControlRenderingStyle
DisplayDevice
DisplayDevices The DisplayDevices class encapsulates all the display devices that are in the system, giving ready access to the information.
DrawEvent This class represents the information needed by graphics to paint when necessary.
GUIStyle
Graphic
GraphicElement
GraphicGroup
GraphicWindow
GrayTrack
HIDDevice The HIDDevice class represents any device, physical or virtual, that is 'connected' to the system, and generally has joystick behaviors.
HookMouseInput
InputSimulator
Joystick
JoystickActivityArgs
KeyCharEventArgs Summary description for KeyPressEventArgs.
KeyEventArgs
KeyboardActivityArgs KeyboardDevice events represent keyboard activity. The event can be a KeyDown, KeyUp, or KeyChar. The down and up events report the raw virtual key code that is being pressed and released. The KeyChar event type represents an actual key once it has been translated by the system.
KeyboardEvent KeyboardDevice events represent keyboard activity. The event can be a KeyDown, KeyUp, or KeyChar. The down and up events report the raw virtual key code that is being pressed and released. The KeyChar event type represents an actual key once it has been translated by the system.
KeyboardSimulator
LinearLayout
MenuRendering
MouseActivityArgs
MouseDevice The MouseDevice class represents any device, physical or virtual, that is 'connected' to the system, and generally has mouse behaviors.
PositionActivity
PushButton
StringLabel
TextRunG
TrackSlider
User32Application
User32ControlRenderer
User32Menu
User32WindowWrapper Class: User32WindowWrapper This class is meant to wrap a User32.dll based window. It primarily makes it easy to access various attributes of an existing window. It does not provide access to creating the window in the first place.
Win32Caret
WindowProfile