C# (CSharp) Glare.Audio Namespace

Classes

Name Description
AudioEffect
AudioEffect.AutoWah
AudioEffect.Chorus This effect essentially replays the input audio accompanied by another slightly delayed version of the signal. This was originally intended to emulate the effect of several musicians playing the same notes simultaneously to create a thicker, more satisfying sound. The delay time of the delayed versions is modulated by an adjustable oscillating waveform to add some variation, causing some subtle shifts in the pitch of the delayed signals to emphasize the thickening effect.
AudioEffect.Compressor
AudioEffect.Distortion
AudioEffect.EaxReverb
AudioEffect.Echo
AudioEffect.Equalizer
AudioEffect.Flanger
AudioEffect.FrequencyShifter
AudioEffect.Null
AudioEffect.PitchShifter
AudioEffect.Reverb An environmental reverberation effect.
AudioEffect.RingModulator
AudioEffect.VocalMorpher
AudioExtensions
AudioFilter
AudioFilter.BandPass Used to remove high and low frequency content from a signal.
AudioFilter.HighPass Used to remove low-frequency content from a signal.
AudioFilter.LowPass Used to remove high-frequency content from a signal.
AudioFilter.Null
AudioListener
AudioResource
AudioStream This acts as a stream for producing audio data.
AudioStreamer This streams AudioBuffer chunks to an AudioSource by streaming from a AudioStream that decompresses formats such as Mp3 or Vorbis.
FilterAudioStream
MixAudioStream This AudioStream mixes another AudioStream to only have one channel, allowing theAudioSource to be positioned in the world.
Mp3AudioStream
VorbisAudioStream
WrapperAudioStream A simple wrapper around a stream.