Name |
Description |
Joint |
Representation of a joint of a skeleton. Sometimes also called "Bone". |
MeshInstance |
An instance of a mesh having a specific transformation and position in the scene graph hierarchy. |
VariableIndexBuffer |
Index Buffer with variable data: It may contain 16-bit or 32-bit indices (short or int) |
VertexChannels |
|
VertexContainer |
Flexible container for vertex data |
VertexKey |
Vertex key to identify an unique vertex by the combination of its used position, normal, tangent and texture coordinate |