이름 | 설명 |
---|---|
Joint | Representation of a joint of a skeleton. Sometimes also called "Bone". |
MeshInstance | An instance of a mesh having a specific transformation and position in the scene graph hierarchy. |
VariableIndexBuffer | Index Buffer with variable data: It may contain 16-bit or 32-bit indices (short or int) |
VertexChannels | |
VertexContainer | Flexible container for vertex data |
VertexKey | Vertex key to identify an unique vertex by the combination of its used position, normal, tangent and texture coordinate |