이름 |
설명 |
Camera |
The Camera class doesn't wrap any DirectX component per-se but helps a lot to handle basic displacement and projections NOTES : _ The projection float4x4 is Left Handed _ The Local2World float4x4 is left handed (all other matrices in Nuaj are right handed !) A typical camera float4x4 looks like this : Y (Up) ^ | Z (At) | / | / | / |/ o---------> X (Right) |
CameraManipulator |
This is a little camera manipulator helper that you can bind to a control Use left button to rotate, middle to pan and right/wheel to zoom Use Shift to switch to "Unreal Editor first person mode" |
FloatTrackbarControl |
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IntegerTrackbarControl |
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LogTextBox |
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PanelOutput |
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TextureFilePOM |
This class supports loading and saving POM image files which are usually the direct result of a DirectX Map() call It has an homonym class in the GodComplex C++ project and as such should always mirror the C++ class if the format is to ever change... |
TextureFilePOM.MipDescriptor |
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