C# (CSharp) Nuaj.Cirrus.Utility Namespace

Nested Namespaces

Nuaj.Cirrus.Utility.Properties

Classes

Name Description
Camera The Camera class doesn't wrap any DirectX component per-se but helps a lot to handle basic displacement and projections NOTES : _ The projection float4x4 is Left Handed _ The Local2World float4x4 is left handed (all other matrices in Nuaj are right handed !) A typical camera float4x4 looks like this : Y (Up) ^ | Z (At) | / | / | / |/ o---------> X (Right)
CameraManipulator This is a little camera manipulator helper that you can bind to a control Use left button to rotate, middle to pan and right/wheel to zoom Use Shift to switch to "Unreal Editor first person mode"
FloatTrackbarControl
IntegerTrackbarControl
LogTextBox
PanelOutput
TextureFilePOM This class supports loading and saving POM image files which are usually the direct result of a DirectX Map() call It has an homonym class in the GodComplex C++ project and as such should always mirror the C++ class if the format is to ever change...
TextureFilePOM.MipDescriptor