이름 |
설명 |
AsyncExecutionContext |
|
AsyncRequestContext |
|
AsyncResponseContext |
|
CapacityManager |
This class is responsible for keeping track of Retry capacity across different ServiceURLs. |
ClientContext |
This class composes Client Context header for Amazon Web Service client. It contains information like app title, version code, version name, client id, OS platform etc. |
DefaultRequest |
Default implementation of the IRequest interface. This class is only intended for internal use inside the AWS client libraries. Callers shouldn't ever interact directly with objects of this class. |
DefaultRetryPolicy |
The default implementation of the retry policy. |
DownloadHandlerBufferWrapper |
|
EventStream |
|
EventStream.AsyncResult |
|
ExecutionContext |
|
HttpErrorResponseException |
|
RequestContext |
|
ResponseContext |
|
RetryCapacity |
This class is the RetryCapacity class for a given ServiceURL. |
RuntimeAsyncResult |
|
StreamReadTracker |
|
ThreadPoolExecutionHandler |
This handler executes the subsequent handlers on a ThreadPool thread. This feature is only implemented for APM based async methods. |
UnityMainThreadDispatcher |
This class is used to dispatch web requests using the WWW API and to call user callbacks on the main thread. |
UnityRequestQueue |
A singleton which stores the list of pending web requests and pending callbacks. A singleton is used to maintain this state globally across multiple Unity scenes. |
UnityWebRequestWrapper |
This class is used to wrap around UnityEngine.Experimental.Networking.UnityWebRequest so that we can be backward compatible with unity 4.6 |
UploadHandlerRawWrapper |
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