C# 클래스 uFrameECSDemo.WeaponSystemBase

상속: uFrame.ECS.EcsSystem, uFrame.ECS.ISystemUpdate
파일 보기 프로젝트 열기: InvertGames/uFrameECSDemo

공개 메소드들

메소드 설명
Setup ( ) : void
SystemUpdate ( ) : void

보호된 메소드들

메소드 설명
BeginShooting ( ShootingGuns data, ShootingGuns group ) : void
BeginShootingFilter ( ShootingGuns data ) : void
ShootingGunsComponentDestroyed ( ShootingGuns data, ShootingGuns group ) : void
ShootingGunsComponentDestroyedFilter ( ShootingGuns data ) : void
WeaponSystemUpdateFilter ( ) : void
WeaponSystemUpdateHandler ( ShootingGuns group ) : void

메소드 상세

BeginShooting() 보호된 메소드

protected BeginShooting ( ShootingGuns data, ShootingGuns group ) : void
data ShootingGuns
group ShootingGuns
리턴 void

BeginShootingFilter() 보호된 메소드

protected BeginShootingFilter ( ShootingGuns data ) : void
data ShootingGuns
리턴 void

Setup() 공개 메소드

public Setup ( ) : void
리턴 void

ShootingGunsComponentDestroyed() 보호된 메소드

protected ShootingGunsComponentDestroyed ( ShootingGuns data, ShootingGuns group ) : void
data ShootingGuns
group ShootingGuns
리턴 void

ShootingGunsComponentDestroyedFilter() 보호된 메소드

protected ShootingGunsComponentDestroyedFilter ( ShootingGuns data ) : void
data ShootingGuns
리턴 void

SystemUpdate() 공개 메소드

public SystemUpdate ( ) : void
리턴 void

WeaponSystemUpdateFilter() 보호된 메소드

protected WeaponSystemUpdateFilter ( ) : void
리턴 void

WeaponSystemUpdateHandler() 보호된 메소드

protected WeaponSystemUpdateHandler ( ShootingGuns group ) : void
group ShootingGuns
리턴 void