C# 클래스 uFrameECSDemo.PlayerSystem

상속: PlayerSystemBase
파일 보기 프로젝트 열기: InvertGames/uFrameECSDemo

공개 메소드들

메소드 설명
PlayerSystem ( ) : System

보호된 메소드들

메소드 설명
PlayerGunnerComponentDestroyed ( PlayerGunner data, PlayerGunner group ) : void
PlayerGunnerCreated ( PlayerGunner data, PlayerGunner group ) : void
PlayerSystemGameOverHandler ( uFrameECSDemo data, WavesGame group ) : void
PlayerSystemOnCollisionEnterHandler ( uFrame data, Hazard collider, PlayerGunner source ) : void

메소드 상세

PlayerGunnerComponentDestroyed() 보호된 메소드

protected PlayerGunnerComponentDestroyed ( PlayerGunner data, PlayerGunner group ) : void
data PlayerGunner
group PlayerGunner
리턴 void

PlayerGunnerCreated() 보호된 메소드

protected PlayerGunnerCreated ( PlayerGunner data, PlayerGunner group ) : void
data PlayerGunner
group PlayerGunner
리턴 void

PlayerSystem() 공개 메소드

public PlayerSystem ( ) : System
리턴 System

PlayerSystemGameOverHandler() 보호된 메소드

protected PlayerSystemGameOverHandler ( uFrameECSDemo data, WavesGame group ) : void
data uFrameECSDemo
group WavesGame
리턴 void

PlayerSystemOnCollisionEnterHandler() 보호된 메소드

protected PlayerSystemOnCollisionEnterHandler ( uFrame data, Hazard collider, PlayerGunner source ) : void
data uFrame
collider Hazard
source PlayerGunner
리턴 void