메소드 | 설명 | |
---|---|---|
PlayerSystem ( ) : System |
메소드 | 설명 | |
---|---|---|
PlayerGunnerComponentDestroyed ( |
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PlayerGunnerCreated ( |
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PlayerSystemGameOverHandler ( uFrameECSDemo data, |
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PlayerSystemOnCollisionEnterHandler ( uFrame data, |
protected PlayerGunnerComponentDestroyed ( |
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data | ||
group | ||
리턴 | void |
protected PlayerGunnerCreated ( |
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data | ||
group | ||
리턴 | void |
protected PlayerSystemGameOverHandler ( uFrameECSDemo data, |
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data | uFrameECSDemo | |
group | ||
리턴 | void |
protected PlayerSystemOnCollisionEnterHandler ( uFrame data, |
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data | uFrame | |
collider | ||
source | ||
리턴 | void |