메소드 | 설명 | |
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Inventory ( |
||
checkLookchanges ( uint slotTypeId ) : void | ||
initialize ( ) : void | ||
sendFull ( ) : void | ||
updateEquipmentTrigger ( ItemClass oldI, ItemClass newI ) : void | ||
updateEquipmentTrigger ( uint oldId, uint newId ) : void |
메소드 | 설명 | |
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checkEquipmentCapacity ( uint equipmentSlot, uint capacityRequested ) : bool | ||
count ( uint itemId ) : uint | ||
equip ( int inventorySlot ) : bool | ||
getItem ( uint slot ) : uint | ||
getNewEquipItemInstance ( ) : uint | ||
insert ( uint itemId, uint amount ) : uint | ||
move ( uint slot1, uint slot2, uint amount ) : uint | ||
remove ( uint itemId, uint amount ) : uint | ||
removeFromSlot ( uint slot, uint amount ) : uint | ||
unequip ( uint itemInstance ) : bool |
public checkLookchanges ( uint slotTypeId ) : void | ||
slotTypeId | uint | |
리턴 | void |
public updateEquipmentTrigger ( ItemClass oldI, ItemClass newI ) : void | ||
oldI | ItemClass | |
newI | ItemClass | |
리턴 | void |
public updateEquipmentTrigger ( uint oldId, uint newId ) : void | ||
oldId | uint | |
newId | uint | |
리턴 | void |