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enqueueEvent ( Actor ptr, DelayedEvent e ) : void |
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enqueueInsert ( Actor ptr ) : void |
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getVariable ( string key ) : string |
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informPlayer ( MapComposite map, Character p, int worldTime ) : void |
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sayAround ( Actor obj, string text ) : void |
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sayTo ( Actor destination, Actor source, string text ) : void |
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sayToAll ( string text ) : void |
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serializeLooks ( Character ch, ISL.Server.Network.MessageOut msg, bool full ) : void |
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setVariable ( string key, string value ) : void |
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updateMap ( MapComposite map ) : void |
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warp ( Character ptr, MapComposite map, int x, int y ) : void |
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