C# Class invertika_game.Game.GameState

Show file Open project: Invertika/server

Public Methods

Method Description
enqueueRemove ( Actor ptr ) : void
enqueueWarp ( Character ptr, MapComposite m, int x, int y ) : void
insert ( Thing ptr ) : bool
insertOrDelete ( Thing ptr ) : bool
remove ( Thing ptr ) : void
setVariableFromDbserver ( string key, string value ) : void
update ( int worldTime ) : void

Private Methods

Method Description
enqueueEvent ( Actor ptr, DelayedEvent e ) : void
enqueueInsert ( Actor ptr ) : void
getVariable ( string key ) : string
informPlayer ( MapComposite map, Character p, int worldTime ) : void
sayAround ( Actor obj, string text ) : void
sayTo ( Actor destination, Actor source, string text ) : void
sayToAll ( string text ) : void
serializeLooks ( Character ch, ISL.Server.Network.MessageOut msg, bool full ) : void
setVariable ( string key, string value ) : void
updateMap ( MapComposite map ) : void
warp ( Character ptr, MapComposite map, int x, int y ) : void

Method Details

enqueueRemove() public static method

public static enqueueRemove ( Actor ptr ) : void
ptr Actor
return void

enqueueWarp() public static method

public static enqueueWarp ( Character ptr, MapComposite m, int x, int y ) : void
ptr Character
m MapComposite
x int
y int
return void

insert() public static method

public static insert ( Thing ptr ) : bool
ptr Thing
return bool

insertOrDelete() public static method

public static insertOrDelete ( Thing ptr ) : bool
ptr Thing
return bool

remove() public static method

public static remove ( Thing ptr ) : void
ptr Thing
return void

setVariableFromDbserver() public static method

public static setVariableFromDbserver ( string key, string value ) : void
key string
value string
return void

update() public static method

public static update ( int worldTime ) : void
worldTime int
return void