메소드 | 설명 | |
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deinitialize ( ) : void | ||
dumpStatistics ( |
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getGameServerFromMap ( int mapId ) : invertika_account.Account.GameServer | ||
getGameServerFromMap ( int mapId, string &address, int &port ) : bool | ||
initialize ( int port, string host ) : bool | ||
process ( ) : void | ||
registerClient ( string token, ISL.Server.Account.Character ptr ) : void | ||
registerGameClient ( invertika_account.Account.GameServer s, string token, ISL.Server.Account.Character ptr ) : void | ||
sendPartyChange ( ISL.Server.Account.Character ptr, int partyId ) : void | ||
syncDatabase ( ISL.Server.Network.MessageIn msg ) : void |
public static dumpStatistics ( |
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os | ||
리턴 | void |
public static getGameServerFromMap ( int mapId ) : invertika_account.Account.GameServer | ||
mapId | int | |
리턴 | invertika_account.Account.GameServer |
public static getGameServerFromMap ( int mapId, string &address, int &port ) : bool | ||
mapId | int | |
address | string | |
port | int | |
리턴 | bool |
public static initialize ( int port, string host ) : bool | ||
port | int | |
host | string | |
리턴 | bool |
public static registerClient ( string token, ISL.Server.Account.Character ptr ) : void | ||
token | string | |
ptr | ISL.Server.Account.Character | |
리턴 | void |
public static registerGameClient ( invertika_account.Account.GameServer s, string token, ISL.Server.Account.Character ptr ) : void | ||
s | invertika_account.Account.GameServer | |
token | string | |
ptr | ISL.Server.Account.Character | |
리턴 | void |
public static sendPartyChange ( ISL.Server.Account.Character ptr, int partyId ) : void | ||
ptr | ISL.Server.Account.Character | |
partyId | int | |
리턴 | void |
public static syncDatabase ( ISL.Server.Network.MessageIn msg ) : void | ||
msg | ISL.Server.Network.MessageIn | |
리턴 | void |