C# 클래스 idTech4.Geometry.idWinding

A winding is an arbitrary convex polygon defined by an array of points.
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보호된 프로퍼티들

프로퍼티 타입 설명
_pointCount int
_points ].float[

공개 메소드들

메소드 설명
ClipInPlace ( Plane plane, float epsilon = idE.OnPlaneEpsilon, bool keepOn = false ) : bool

Cuts off the part at the back side of the plane, returns true if some part was at the front. If there is nothing at the front the number of points is set to zero.

GetPlane ( ) : Plane
Reverse ( ) : idWinding
idWinding ( ) : System
idWinding ( int pointCount ) : System
this ( int x ) : Vector3
this ( int x, int y ) : float

메소드 상세

ClipInPlace() 공개 메소드

Cuts off the part at the back side of the plane, returns true if some part was at the front. If there is nothing at the front the number of points is set to zero.
public ClipInPlace ( Plane plane, float epsilon = idE.OnPlaneEpsilon, bool keepOn = false ) : bool
plane Plane
epsilon float
keepOn bool
리턴 bool

GetPlane() 공개 메소드

public GetPlane ( ) : Plane
리턴 Plane

Reverse() 공개 메소드

public Reverse ( ) : idWinding
리턴 idWinding

idWinding() 공개 메소드

public idWinding ( ) : System
리턴 System

idWinding() 공개 메소드

public idWinding ( int pointCount ) : System
pointCount int
리턴 System

this() 공개 메소드

public this ( int x ) : Vector3
x int
리턴 Vector3

this() 공개 메소드

public this ( int x, int y ) : float
x int
y int
리턴 float

프로퍼티 상세

_pointCount 보호되어 있는 프로퍼티

protected int _pointCount
리턴 int

_points 보호되어 있는 프로퍼티

protected float[,] _points
리턴 ].float[