메소드 | 설명 | |
---|---|---|
ClientConnect ( int clientIndex ) : void | ||
Dispose ( ) : void | ||
Draw ( int clientIndex ) : bool | ||
EnterGame ( int clientIndex ) : void | ||
IsInGame ( int clientIndex ) : bool | ||
MapPopulate ( ) : void | ||
Precache ( ) : void | ||
Reset ( ) : void | ||
Run ( ) : void | ||
SpawnPlayer ( int clientIndex ) : void | ||
UserInfoChanged ( int clientIndex, bool canModify ) : bool | ||
idGameRules ( ) : System |
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
public UserInfoChanged ( int clientIndex, bool canModify ) : bool | ||
clientIndex | int | |
canModify | bool | |
리턴 | bool |