메소드 |
설명 |
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Add ( TextureRegion region, Color color, float x, float y, float width, float height, float rotation ) : void |
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Add ( TextureRegion region, Color color, float x, float y, float z, float width, float height, float rotation_x, float rotation_y, float rotation_z ) : void |
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AddString ( Font font, string text, float x, float y ) : void |
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AddString ( Font font, string text, float x, float y, Color color ) : void |
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AddString ( Font font, string text, float x, float y, float z ) : void |
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AddString ( Font font, string text, float x, float y, float z, Color color ) : void |
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AddString ( Font font, string text, float x, float y, float z, float scale, Color color ) : void |
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AddString ( Font font, string text, float x, float y, float z, float scale, float kerning, float rotation_x, float rotation_y, float rotation_z, Color color ) : void |
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Begin ( Camera camera ) : void |
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Clear ( ) : void |
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End ( ) : void |
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GetInstance ( GraphicsDevice device ) : SpriteRenderer |
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SpriteRenderer ( GraphicsDevice device ) : System |
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