메소드 | 설명 | |
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CloseConn ( ) : void | ||
MyWorldDbAccess ( ) : System | ||
addItemToInventory ( |
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fetchFriendList ( |
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fetchWordList ( WorldList &wl ) : bool | ||
getFirstNewSlot ( ) : |
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getPathForDistrictKey ( string key ) : string | ||
getUserIdForCharId ( byte charIdHex ) : |
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savePlayer ( WorldClient client ) : void | ||
setPlayerValues ( ) : void | ||
setRsiValues ( ) : void | ||
updateAbilityLoadOut ( List |
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updateInventorySlot ( |
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updateLocationByHL ( |
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updateSourceHlForObjectTracking ( |
public addItemToInventory ( |
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slotId | ||
itemGoID | ||
리턴 | void |
public fetchFriendList ( |
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charId | ||
리턴 |
public getPathForDistrictKey ( string key ) : string | ||
key | string | |
리턴 | string |
public getUserIdForCharId ( byte charIdHex ) : |
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charIdHex | byte | |
리턴 |
public updateAbilityLoadOut ( List |
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abilitySlots | List |
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loaded | uint | |
리턴 | void |
public updateInventorySlot ( |
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sourceSlot | ||
destSlot | ||
리턴 | void |
public updateLocationByHL ( |
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district | ||
hardline | ||
리턴 | void |
public updateSourceHlForObjectTracking ( |
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sourceDistrict | ||
sourceHl | ||
lastObjectId | ||
리턴 | void |