메소드 | 설명 | |
---|---|---|
FlxParticle ( ) : System |
Instantiate a new particle. Like
|
|
onEmit ( ) : void |
Triggered whenever this object is launched by a
|
|
update ( ) : void |
The particle's main update logic. Basically it checks to see if it should be dead yet, and then has some special bounce behavior if there is some gravity on it.
|