메소드 | 설명 | |
---|---|---|
AddPlayer ( |
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FindPlayersAtDistance ( |
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FindPlayersAtDistance ( |
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MovePlayer ( Vector3I oldPos, Vector3I newPos, |
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PlayerProximityTracker ( int xSize, int ySize, |
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RemovePlayer ( |
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SetCallEvents ( bool call, double distanceInBlocks, Func |
메소드 | 설명 | |
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CallEvent ( |
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CheckCoords ( Vector3I &pos ) : void | ||
CheckDim ( int &coord, int dim ) : void |
public FindPlayersAtDistance ( |
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p | ||
리턴 | IEnumerable |
public FindPlayersAtDistance ( |
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p | ||
distInBlocks | double | |
takePair | Func |
|
리턴 | IEnumerable |
public MovePlayer ( Vector3I oldPos, Vector3I newPos, |
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oldPos | Vector3I | |
newPos | Vector3I | |
p | ||
리턴 | void |
public PlayerProximityTracker ( int xSize, int ySize, |
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xSize | int | |
ySize | int | |
world | ||
리턴 | System |
public SetCallEvents ( bool call, double distanceInBlocks, Func |
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call | bool | |
distanceInBlocks | double | |
takePair | Func |
|
리턴 | void |