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Cub ( float val ) : float |
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DistanceToBlock ( Map map, Vector3F coord, Vector3F vec, Block blockType ) : int |
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DistanceToBlock ( Map map, Vector3F coord, Vector3F vec, Block blockType, bool invert ) : int |
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DistanceToBlock ( [ map, Vector3F coord, Vector3F vec, Block blockType ) : int |
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DistanceToBlock ( [ map, Vector3F coord, Vector3F vec, Block blockType, bool invert ) : int |
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FindRandomTreeLocation ( ForesterArgs args, int height ) : Vector3I |
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FindRandomTreeLocation ( [ args, int height ) : Vector3I |
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FindTrees ( ForesterArgs args, ICollection treeList ) : void |
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FindTrees ( [ args, [ treeList ) : void |
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PlantMangroves ( ForesterArgs args, ICollection treeList ) : void |
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PlantMangroves ( [ args, [ treeList ) : void |
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PlantRainForestTrees ( ForesterArgs args, ICollection treeList ) : void |
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PlantRainForestTrees ( [ args, [ treeList ) : void |
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PlantTrees ( ForesterArgs args, ICollection treeList ) : void |
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PlantTrees ( [ args, [ treeList ) : void |
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ProcessTrees ( ForesterArgs args, IList treeList ) : void |
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ProcessTrees ( [ args, [ treeList ) : void |
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Sqr ( double val ) : double |
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Sqr ( float val ) : float |
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Sqr ( int val ) : int |
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