Méthode |
Description |
|
Cub ( float val ) : float |
|
|
DistanceToBlock ( Map map, Vector3F coord, Vector3F vec, Block blockType ) : int |
|
|
DistanceToBlock ( Map map, Vector3F coord, Vector3F vec, Block blockType, bool invert ) : int |
|
|
DistanceToBlock ( [ map, Vector3F coord, Vector3F vec, Block blockType ) : int |
|
|
DistanceToBlock ( [ map, Vector3F coord, Vector3F vec, Block blockType, bool invert ) : int |
|
|
FindRandomTreeLocation ( ForesterArgs args, int height ) : Vector3I |
|
|
FindRandomTreeLocation ( [ args, int height ) : Vector3I |
|
|
FindTrees ( ForesterArgs args, ICollection treeList ) : void |
|
|
FindTrees ( [ args, [ treeList ) : void |
|
|
PlantMangroves ( ForesterArgs args, ICollection treeList ) : void |
|
|
PlantMangroves ( [ args, [ treeList ) : void |
|
|
PlantRainForestTrees ( ForesterArgs args, ICollection treeList ) : void |
|
|
PlantRainForestTrees ( [ args, [ treeList ) : void |
|
|
PlantTrees ( ForesterArgs args, ICollection treeList ) : void |
|
|
PlantTrees ( [ args, [ treeList ) : void |
|
|
ProcessTrees ( ForesterArgs args, IList treeList ) : void |
|
|
ProcessTrees ( [ args, [ treeList ) : void |
|
|
Sqr ( double val ) : double |
|
|
Sqr ( float val ) : float |
|
|
Sqr ( int val ) : int |
|
|