메소드 | 설명 | |
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Draw ( Microsoft spriteBatch ) : void | ||
Enemy_Tower_Dead ( Vector2 startingPos, Point size ) : System | ||
Update ( |
public Enemy_Tower_Dead ( Vector2 startingPos, Point size ) : System | ||
startingPos | Vector2 | |
size | Point | |
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |