프로퍼티 | 타입 | 설명 | |
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GamePlay | bool |
메소드 | 설명 | |
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CreateMainTower ( int posX, int posY, int num ) : void | ||
CreateMap ( ) : void | ||
CreateObstacle ( int posX, int posY, |
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CreatePlayer ( ) : void | ||
CreateTower ( int posX, int posY, float startTime, int num ) : void | ||
Game ( |
||
Map_Update ( int row, int col ) : void | ||
Start ( ) : void | ||
Update ( object sender, |
public CreateMainTower ( int posX, int posY, int num ) : void | ||
posX | int | |
posY | int | |
num | int | |
리턴 | void |
public CreateObstacle ( int posX, int posY, |
||
posX | int | |
posY | int | |
star | ||
리턴 | void |
public CreateTower ( int posX, int posY, float startTime, int num ) : void | ||
posX | int | |
posY | int | |
startTime | float | |
num | int | |
리턴 | void |
public Game ( |
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window | ||
PlayerAmount | int | |
리턴 | System |
public Update ( object sender, |
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sender | object | |
e | ||
리턴 | void |