Property | Type | Description | |
---|---|---|---|
GamePlay | bool |
Method | Description | |
---|---|---|
CreateMainTower ( int posX, int posY, int num ) : void | ||
CreateMap ( ) : void | ||
CreateObstacle ( int posX, int posY, |
||
CreatePlayer ( ) : void | ||
CreateTower ( int posX, int posY, float startTime, int num ) : void | ||
Game ( |
||
Map_Update ( int row, int col ) : void | ||
Start ( ) : void | ||
Update ( object sender, |
public CreateMainTower ( int posX, int posY, int num ) : void | ||
posX | int | |
posY | int | |
num | int | |
return | void |
public CreateObstacle ( int posX, int posY, |
||
posX | int | |
posY | int | |
star | ||
return | void |
public CreateTower ( int posX, int posY, float startTime, int num ) : void | ||
posX | int | |
posY | int | |
startTime | float | |
num | int | |
return | void |
public Game ( |
||
window | ||
PlayerAmount | int | |
return | System |
public Map_Update ( int row, int col ) : void | ||
row | int | |
col | int | |
return | void |
public Update ( object sender, |
||
sender | object | |
e | ||
return | void |