메소드 | 설명 | |
---|---|---|
DebugDrawBillboard ( string texture_name, Vector3 position, Vector3 scale, WindEditor.WLinearColor color, float lifetime ) : void | ||
DebugDrawBox ( Vector3 center, Vector3 extents, Quaternion rotation, WindEditor.WLinearColor color, float thickness, float lifetime ) : void | ||
DebugDrawBox ( Vector3 min, Vector3 max, WindEditor.WLinearColor color, float thickness, float lifetime ) : void | ||
DebugDrawLine ( Vector3 start, Vector3 end, WindEditor.WLinearColor color, float thickness, float lifetime ) : void | ||
DebugDrawQuad ( string texture_name, Vector3 position, Vector3 scale, WindEditor.WLinearColor color, float lifetime ) : void |
public DebugDrawBillboard ( string texture_name, Vector3 position, Vector3 scale, WindEditor.WLinearColor color, float lifetime ) : void | ||
texture_name | string | |
position | Vector3 | |
scale | Vector3 | |
color | WindEditor.WLinearColor | |
lifetime | float | |
리턴 | void |
public DebugDrawBox ( Vector3 center, Vector3 extents, Quaternion rotation, WindEditor.WLinearColor color, float thickness, float lifetime ) : void | ||
center | Vector3 | |
extents | Vector3 | |
rotation | Quaternion | |
color | WindEditor.WLinearColor | |
thickness | float | |
lifetime | float | |
리턴 | void |
public DebugDrawBox ( Vector3 min, Vector3 max, WindEditor.WLinearColor color, float thickness, float lifetime ) : void | ||
min | Vector3 | |
max | Vector3 | |
color | WindEditor.WLinearColor | |
thickness | float | |
lifetime | float | |
리턴 | void |
public DebugDrawLine ( Vector3 start, Vector3 end, WindEditor.WLinearColor color, float thickness, float lifetime ) : void | ||
start | Vector3 | |
end | Vector3 | |
color | WindEditor.WLinearColor | |
thickness | float | |
lifetime | float | |
리턴 | void |
public DebugDrawQuad ( string texture_name, Vector3 position, Vector3 scale, WindEditor.WLinearColor color, float lifetime ) : void | ||
texture_name | string | |
position | Vector3 | |
scale | Vector3 | |
color | WindEditor.WLinearColor | |
lifetime | float | |
리턴 | void |