C# 클래스 WindEditor.WWorld

상속: INotifyPropertyChanged
파일 보기 프로젝트 열기: LordNed/Winditor 1 사용 예제들

공개 메소드들

메소드 설명
DebugDrawBillboard ( string texture_name, Vector3 position, Vector3 scale, WindEditor.WLinearColor color, float lifetime ) : void
DebugDrawBox ( Vector3 center, Vector3 extents, Quaternion rotation, WindEditor.WLinearColor color, float thickness, float lifetime ) : void
DebugDrawBox ( Vector3 min, Vector3 max, WindEditor.WLinearColor color, float thickness, float lifetime ) : void
DebugDrawLine ( Vector3 start, Vector3 end, WindEditor.WLinearColor color, float thickness, float lifetime ) : void
DebugDrawQuad ( string texture_name, Vector3 position, Vector3 scale, WindEditor.WLinearColor color, float lifetime ) : void

메소드 상세

DebugDrawBillboard() 공개 메소드

public DebugDrawBillboard ( string texture_name, Vector3 position, Vector3 scale, WindEditor.WLinearColor color, float lifetime ) : void
texture_name string
position Vector3
scale Vector3
color WindEditor.WLinearColor
lifetime float
리턴 void

DebugDrawBox() 공개 메소드

public DebugDrawBox ( Vector3 center, Vector3 extents, Quaternion rotation, WindEditor.WLinearColor color, float thickness, float lifetime ) : void
center Vector3
extents Vector3
rotation Quaternion
color WindEditor.WLinearColor
thickness float
lifetime float
리턴 void

DebugDrawBox() 공개 메소드

public DebugDrawBox ( Vector3 min, Vector3 max, WindEditor.WLinearColor color, float thickness, float lifetime ) : void
min Vector3
max Vector3
color WindEditor.WLinearColor
thickness float
lifetime float
리턴 void

DebugDrawLine() 공개 메소드

public DebugDrawLine ( Vector3 start, Vector3 end, WindEditor.WLinearColor color, float thickness, float lifetime ) : void
start Vector3
end Vector3
color WindEditor.WLinearColor
thickness float
lifetime float
리턴 void

DebugDrawQuad() 공개 메소드

public DebugDrawQuad ( string texture_name, Vector3 position, Vector3 scale, WindEditor.WLinearColor color, float lifetime ) : void
texture_name string
position Vector3
scale Vector3
color WindEditor.WLinearColor
lifetime float
리턴 void