프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CreateBody | bool | ||
CreateGeom | bool | ||
CreateGeomMeshOrHull | bool | ||
DereferenceExistingShape | void | ||
DetailLog | void | ||
ReferenceBody | void |
메소드 | 설명 | |
---|---|---|
BSShapeCollection ( WhiteCore.Physics.BulletSPlugin.BSScene physScene ) : System | ||
DereferenceBody ( WhiteCore.Physics.BulletSPlugin.BulletBody body, PhysicalDestructionCallback bodyCallback ) : void | ||
Dispose ( ) : void | ||
GetBodyAndShape ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BulletWorld sim, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim ) : bool | ||
GetBodyAndShape ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BulletWorld sim, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, PhysicalDestructionCallback bodyCallback ) : bool | ||
PrimHasNoCuts ( PrimitiveBaseShape pbs ) : bool |
메소드 | 설명 | |
---|---|---|
CreateBody ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, WhiteCore.Physics.BulletSPlugin.BulletWorld sim, PhysicalDestructionCallback bodyCallback ) : bool | ||
CreateGeom ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, PhysicalDestructionCallback shapeCallback ) : bool | ||
CreateGeomMeshOrHull ( WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, PhysicalDestructionCallback shapeCallback ) : bool | ||
DereferenceExistingShape ( WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, PhysicalDestructionCallback shapeCallback ) : void | ||
DetailLog ( string msg ) : void | ||
ReferenceBody ( WhiteCore.Physics.BulletSPlugin.BulletBody body ) : void |
public BSShapeCollection ( WhiteCore.Physics.BulletSPlugin.BSScene physScene ) : System | ||
physScene | WhiteCore.Physics.BulletSPlugin.BSScene | |
리턴 | System |
public DereferenceBody ( WhiteCore.Physics.BulletSPlugin.BulletBody body, PhysicalDestructionCallback bodyCallback ) : void | ||
body | WhiteCore.Physics.BulletSPlugin.BulletBody | |
bodyCallback | PhysicalDestructionCallback | |
리턴 | void |
public GetBodyAndShape ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BulletWorld sim, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim ) : bool | ||
forceRebuild | bool | |
sim | WhiteCore.Physics.BulletSPlugin.BulletWorld | |
prim | WhiteCore.Physics.BulletSPlugin.BSPhysObject | |
리턴 | bool |
public GetBodyAndShape ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BulletWorld sim, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, PhysicalDestructionCallback bodyCallback ) : bool | ||
forceRebuild | bool | |
sim | WhiteCore.Physics.BulletSPlugin.BulletWorld | |
prim | WhiteCore.Physics.BulletSPlugin.BSPhysObject | |
bodyCallback | PhysicalDestructionCallback | |
리턴 | bool |
public static PrimHasNoCuts ( PrimitiveBaseShape pbs ) : bool | ||
pbs | PrimitiveBaseShape | |
리턴 | bool |