C# 클래스 WhiteCore.Physics.BulletSPlugin.BSShapeCollection

상속: IDisposable
파일 보기 프로젝트 열기: WhiteCoreSim/WhiteCore-Dev 1 사용 예제들

Private Properties

프로퍼티 타입 설명
CreateBody bool
CreateGeom bool
CreateGeomMeshOrHull bool
DereferenceExistingShape void
DetailLog void
ReferenceBody void

공개 메소드들

메소드 설명
BSShapeCollection ( WhiteCore.Physics.BulletSPlugin.BSScene physScene ) : System
DereferenceBody ( WhiteCore.Physics.BulletSPlugin.BulletBody body, PhysicalDestructionCallback bodyCallback ) : void
Dispose ( ) : void
GetBodyAndShape ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BulletWorld sim, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim ) : bool
GetBodyAndShape ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BulletWorld sim, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, PhysicalDestructionCallback bodyCallback ) : bool
PrimHasNoCuts ( PrimitiveBaseShape pbs ) : bool

비공개 메소드들

메소드 설명
CreateBody ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, WhiteCore.Physics.BulletSPlugin.BulletWorld sim, PhysicalDestructionCallback bodyCallback ) : bool
CreateGeom ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, PhysicalDestructionCallback shapeCallback ) : bool
CreateGeomMeshOrHull ( WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, PhysicalDestructionCallback shapeCallback ) : bool
DereferenceExistingShape ( WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, PhysicalDestructionCallback shapeCallback ) : void
DetailLog ( string msg ) : void
ReferenceBody ( WhiteCore.Physics.BulletSPlugin.BulletBody body ) : void

메소드 상세

BSShapeCollection() 공개 메소드

public BSShapeCollection ( WhiteCore.Physics.BulletSPlugin.BSScene physScene ) : System
physScene WhiteCore.Physics.BulletSPlugin.BSScene
리턴 System

DereferenceBody() 공개 메소드

public DereferenceBody ( WhiteCore.Physics.BulletSPlugin.BulletBody body, PhysicalDestructionCallback bodyCallback ) : void
body WhiteCore.Physics.BulletSPlugin.BulletBody
bodyCallback PhysicalDestructionCallback
리턴 void

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

GetBodyAndShape() 공개 메소드

public GetBodyAndShape ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BulletWorld sim, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim ) : bool
forceRebuild bool
sim WhiteCore.Physics.BulletSPlugin.BulletWorld
prim WhiteCore.Physics.BulletSPlugin.BSPhysObject
리턴 bool

GetBodyAndShape() 공개 메소드

public GetBodyAndShape ( bool forceRebuild, WhiteCore.Physics.BulletSPlugin.BulletWorld sim, WhiteCore.Physics.BulletSPlugin.BSPhysObject prim, PhysicalDestructionCallback bodyCallback ) : bool
forceRebuild bool
sim WhiteCore.Physics.BulletSPlugin.BulletWorld
prim WhiteCore.Physics.BulletSPlugin.BSPhysObject
bodyCallback PhysicalDestructionCallback
리턴 bool

PrimHasNoCuts() 공개 정적인 메소드

public static PrimHasNoCuts ( PrimitiveBaseShape pbs ) : bool
pbs PrimitiveBaseShape
리턴 bool