프로퍼티 | 타입 | 설명 |
---|
메소드 | 설명 | |
---|---|---|
Draw ( System.TimeSpan gameTime ) : void |
Allows to perform custom drawing. This method will only be called if all the following points are true: |
|
SpriteAtlasRenderer ( ) : System |
Initializes a new instance of the SpriteAtlasRenderer class.
|
|
SpriteAtlasRenderer ( |
Initializes a new instance of the SpriteAtlasRenderer class.
|
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
Releases unmanaged and - optionally - managed resources.
|
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
리턴 | void |
public Draw ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The elapsed game time. |
리턴 | void |
public SpriteAtlasRenderer ( |
||
layerType | Type of the layer. | |
samplerMode | AddressMode | The sampler mode. |
리턴 | System |