Property | Type | Description |
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Method | Description | |
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Draw ( System.TimeSpan gameTime ) : void |
Allows to perform custom drawing. This method will only be called if all the following points are true: |
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SpriteAtlasRenderer ( ) : System |
Initializes a new instance of the SpriteAtlasRenderer class.
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SpriteAtlasRenderer ( |
Initializes a new instance of the SpriteAtlasRenderer class.
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Method | Description | |
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Dispose ( bool disposing ) : void |
Releases unmanaged and - optionally - managed resources.
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
return | void |
public Draw ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The elapsed game time. |
return | void |
public SpriteAtlasRenderer ( |
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layerType | Type of the layer. | |
samplerMode | AddressMode | The sampler mode. |
return | System |