C# 클래스 WaveEngine.Components.Graphics2D.ParticleSystemRenderer2D

상속: Drawable2D
파일 보기 프로젝트 열기: WaveEngine/Components

공개 메소드들

메소드 설명
Draw ( System.TimeSpan gameTime ) : void

Draws the particle system.

ParticleSystemRenderer2D ( ) : System

Initializes a new instance of the ParticleSystemRenderer2D class.

ParticleSystemRenderer2D ( string name ) : System

Initializes a new instance of the ParticleSystemRenderer2D class.

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Releases unmanaged and - optionally - managed resources

Initialize ( ) : void

Performs further custom initialization for this instance.

ResolveDependencies ( ) : void

Resolve the dependencies

비공개 메소드들

메소드 설명
CalculateLocalWorld ( Particle &p ) : System.Matrix

Calculates the local world.

LoadParticleSystem ( ) : void

Set the current settings to the particle system attached

ResetParticle ( Particle &p ) : void

메소드 상세

Dispose() 보호된 메소드

Releases unmanaged and - optionally - managed resources
protected Dispose ( bool disposing ) : void
disposing bool true to release both managed and unmanaged resources; false to release only unmanaged resources.
리턴 void

Draw() 공개 메소드

Draws the particle system.
public Draw ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The elapsed game time.
리턴 void

Initialize() 보호된 메소드

Performs further custom initialization for this instance.
protected Initialize ( ) : void
리턴 void

ParticleSystemRenderer2D() 공개 메소드

Initializes a new instance of the ParticleSystemRenderer2D class.
public ParticleSystemRenderer2D ( ) : System
리턴 System

ParticleSystemRenderer2D() 공개 메소드

Initializes a new instance of the ParticleSystemRenderer2D class.
public ParticleSystemRenderer2D ( string name ) : System
name string Name of this instance.
리턴 System

ResolveDependencies() 보호된 메소드

Resolve the dependencies
protected ResolveDependencies ( ) : void
리턴 void