Method | Description | |
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Draw ( System.TimeSpan gameTime ) : void |
Draws the particle system.
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ParticleSystemRenderer2D ( ) : System |
Initializes a new instance of the ParticleSystemRenderer2D class.
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ParticleSystemRenderer2D ( string name ) : System |
Initializes a new instance of the ParticleSystemRenderer2D class.
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Method | Description | |
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Dispose ( bool disposing ) : void |
Releases unmanaged and - optionally - managed resources
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Initialize ( ) : void |
Performs further custom initialization for this instance.
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ResolveDependencies ( ) : void |
Resolve the dependencies
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Method | Description | |
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CalculateLocalWorld ( |
Calculates the local world.
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LoadParticleSystem ( ) : void |
Set the current settings to the particle system attached
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ResetParticle ( |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
return | void |
public Draw ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The elapsed game time. |
return | void |
public ParticleSystemRenderer2D ( string name ) : System | ||
name | string | Name of this instance. |
return | System |