C# 클래스 WaveEngine.Components.GameActions.WaitCountGameAction

A game action to continue with other action
상속: GameAction
파일 보기 프로젝트 열기: WaveEngine/Components

공개 메소드들

메소드 설명
WaitCountGameAction ( IGameAction parent, int countLimit ) : System

Initializes a new instance of the WaitCountGameAction class.

WaitCountGameAction ( Scene scene, int countLimit ) : System

Initializes a new instance of the WaitCountGameAction class.

보호된 메소드들

메소드 설명
ActionCancelled ( IGameAction action ) : void

Method invoqued when an action is cancelled

ActionCompleted ( IGameAction action ) : void

Method invoqued when an action is cancelled

CheckEnd ( ) : void

Checks the end.

PerformCancel ( ) : void

Perform cancel action

PerformRun ( ) : void

Perform Run actions

메소드 상세

ActionCancelled() 보호된 메소드

Method invoqued when an action is cancelled
protected ActionCancelled ( IGameAction action ) : void
action IGameAction The game action.
리턴 void

ActionCompleted() 보호된 메소드

Method invoqued when an action is cancelled
protected ActionCompleted ( IGameAction action ) : void
action IGameAction The game action.
리턴 void

CheckEnd() 보호된 메소드

Checks the end.
protected CheckEnd ( ) : void
리턴 void

PerformCancel() 보호된 메소드

Perform cancel action
protected PerformCancel ( ) : void
리턴 void

PerformRun() 보호된 메소드

Perform Run actions
protected PerformRun ( ) : void
리턴 void

WaitCountGameAction() 공개 메소드

Initializes a new instance of the WaitCountGameAction class.
public WaitCountGameAction ( IGameAction parent, int countLimit ) : System
parent IGameAction The parent action.
countLimit int The count limit.
리턴 System

WaitCountGameAction() 공개 메소드

Initializes a new instance of the WaitCountGameAction class.
public WaitCountGameAction ( Scene scene, int countLimit ) : System
scene Scene The scene.
countLimit int The count limit.
리턴 System