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GameActionSet ( IEnumerable |
Initializes a new instance of the GameActionSet class.
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GameActionSet ( IGameAction parent, IEnumerable |
Initializes a new instance of the GameActionSet class.
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WaitAll ( ) : IGameAction |
Return an action that will be completed when all actions has been completed.
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WaitAny ( ) : IGameAction |
Return an action that will be completed when any actions has been completed.
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WaitCount ( int count ) : IGameAction |
Return an action that will be completed when all actions has been completed.
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WaitPredicate ( IGameAction[]>.Func |
Waits the predicate.
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GetActionCount ( ) : int |
Return action count
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public GameActionSet ( IEnumerable |
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actions | IEnumerable |
The action list. |
scene | Scene | The associated scene. |
리턴 | System |
public GameActionSet ( IGameAction parent, IEnumerable |
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parent | IGameAction | The parent action. |
actions | IEnumerable |
The action list. |
리턴 | System |
public WaitCount ( int count ) : IGameAction | ||
count | int | The count limit |
리턴 | IGameAction |
public WaitPredicate ( IGameAction[]>.Func |
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waitingTaskPredicate | IGameAction[]>.Func | The waiting task predicate. |
리턴 | IGameAction |