Method | Description | |
---|---|---|
GameActionSet ( IEnumerable |
Initializes a new instance of the GameActionSet class.
|
|
GameActionSet ( IGameAction parent, IEnumerable |
Initializes a new instance of the GameActionSet class.
|
|
WaitAll ( ) : IGameAction |
Return an action that will be completed when all actions has been completed.
|
|
WaitAny ( ) : IGameAction |
Return an action that will be completed when any actions has been completed.
|
|
WaitCount ( int count ) : IGameAction |
Return an action that will be completed when all actions has been completed.
|
|
WaitPredicate ( IGameAction[]>.Func |
Waits the predicate.
|
Method | Description | |
---|---|---|
GetActionCount ( ) : int |
Return action count
|
public GameActionSet ( IEnumerable |
||
actions | IEnumerable |
The action list. |
scene | Scene | The associated scene. |
return | System |
public GameActionSet ( IGameAction parent, IEnumerable |
||
parent | IGameAction | The parent action. |
actions | IEnumerable |
The action list. |
return | System |
public WaitCount ( int count ) : IGameAction | ||
count | int | The count limit |
return | IGameAction |
public WaitPredicate ( IGameAction[]>.Func |
||
waitingTaskPredicate | IGameAction[]>.Func | The waiting task predicate. |
return | IGameAction |