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ProcessFile ( string Vixen2File ) : bool | ||
Vixen2xSequenceImporterForm ( ) : System |
메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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GeneratePulseEffect ( int eventStartValue, int eventEndValue, int startEvent, int endEvent, ElementNode targetNode ) : EffectNode | ||
GenerateSetLevelEffect ( int eventValue, int startEvent, int endEvent, ElementNode targetNode ) : EffectNode | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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addEvent ( patternType pattern, int chan, int startPos, int startValue, int endPos, int endValue ) : void | ||
createTimedSequence ( ) : void | ||
getY ( int value ) : double | ||
importSequenceData ( List |
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initializeProgressBar ( ) : void | ||
markEventsProcessed ( int StartEvent, int EndEvent ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |