프로퍼티 | 타입 | 설명 | |
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lines | List |
메소드 | 설명 | |
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VisualizerGame ( ) : System | ||
getLoc ( double v ) : Vector3 |
메소드 | 설명 | |
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Draw ( |
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void | ||
Update ( |
메소드 | 설명 | |
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AddToCameraPosition ( Vector3 vectorToAdd ) : void | ||
ProcessInput ( float amount ) : void | ||
UpdateViewMatrix ( ) : void | ||
addPoints ( List |
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removePoints ( int pointsId ) : void |
protected Draw ( |
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gameTime | ||
리턴 | void |
protected Update ( |
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gameTime | ||
리턴 | void |