C# 클래스 Valve.Steamworks.CSteamGameServer

상속: ISteamGameServer
파일 보기 프로젝트 열기: kronosaur/Transcendence

공개 메소드들

메소드 설명
AssociateWithClan ( ulong steamIDClan ) : ulong
BLoggedOn ( ) : bool
BSecure ( ) : bool
BUpdateUserData ( ulong steamIDUser, string pchPlayerName, uint uScore ) : bool
BeginAuthSession ( IntPtr pAuthTicket, int cbAuthTicket, ulong steamID ) : uint
CSteamGameServer ( IntPtr SteamGameServer )
CancelAuthTicket ( uint hAuthTicket ) : void
ClearAllKeyValues ( ) : void
ComputeNewPlayerCompatibility ( ulong steamIDNewPlayer ) : ulong
CreateUnauthenticatedUserConnection ( ) : ulong
EnableHeartbeats ( bool bActive ) : void
EndAuthSession ( ulong steamID ) : void
ForceHeartbeat ( ) : void
GetAuthSessionTicket ( IntPtr pTicket, int cbMaxTicket, uint &pcbTicket ) : uint
GetGameplayStats ( ) : void
GetIntPtr ( ) : IntPtr
GetNextOutgoingPacket ( IntPtr pOut, int cbMaxOut, uint &pNetAdr, char &pPort ) : int
GetPublicIP ( ) : uint
GetServerReputation ( ) : ulong
GetSteamID ( ) : ulong
HandleIncomingPacket ( IntPtr pData, int cbData, uint srcIP, char srcPort ) : bool
InitGameServer ( uint unIP, char usGamePort, char usQueryPort, uint unFlags, uint nGameAppId, string pchVersionString ) : bool
LogOff ( ) : void
LogOn ( string pszToken ) : void
LogOnAnonymous ( ) : void
RequestUserGroupStatus ( ulong steamIDUser, ulong steamIDGroup ) : bool
SendUserConnectAndAuthenticate ( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, CSteamID &pSteamIDUser ) : bool
SendUserDisconnect ( ulong steamIDUser ) : void
SetBotPlayerCount ( int cBotplayers ) : void
SetDedicatedServer ( bool bDedicated ) : void
SetGameData ( string pchGameData ) : void
SetGameDescription ( string pszGameDescription ) : void
SetGameTags ( string pchGameTags ) : void
SetHeartbeatInterval ( int iHeartbeatInterval ) : void
SetKeyValue ( string pKey, string pValue ) : void
SetMapName ( string pszMapName ) : void
SetMaxPlayerCount ( int cPlayersMax ) : void
SetModDir ( string pszModDir ) : void
SetPasswordProtected ( bool bPasswordProtected ) : void
SetProduct ( string pszProduct ) : void
SetRegion ( string pszRegion ) : void
SetServerName ( string pszServerName ) : void
SetSpectatorPort ( char unSpectatorPort ) : void
SetSpectatorServerName ( string pszSpectatorServerName ) : void
UserHasLicenseForApp ( ulong steamID, uint appID ) : uint
WasRestartRequested ( ) : bool

비공개 메소드들

메소드 설명
CheckIfUsable ( ) : void

메소드 상세

AssociateWithClan() 공개 메소드

public AssociateWithClan ( ulong steamIDClan ) : ulong
steamIDClan ulong
리턴 ulong

BLoggedOn() 공개 메소드

public BLoggedOn ( ) : bool
리턴 bool

BSecure() 공개 메소드

public BSecure ( ) : bool
리턴 bool

BUpdateUserData() 공개 메소드

public BUpdateUserData ( ulong steamIDUser, string pchPlayerName, uint uScore ) : bool
steamIDUser ulong
pchPlayerName string
uScore uint
리턴 bool

BeginAuthSession() 공개 메소드

public BeginAuthSession ( IntPtr pAuthTicket, int cbAuthTicket, ulong steamID ) : uint
pAuthTicket System.IntPtr
cbAuthTicket int
steamID ulong
리턴 uint

CSteamGameServer() 공개 메소드

public CSteamGameServer ( IntPtr SteamGameServer )
SteamGameServer System.IntPtr

CancelAuthTicket() 공개 메소드

public CancelAuthTicket ( uint hAuthTicket ) : void
hAuthTicket uint
리턴 void

ClearAllKeyValues() 공개 메소드

public ClearAllKeyValues ( ) : void
리턴 void

ComputeNewPlayerCompatibility() 공개 메소드

public ComputeNewPlayerCompatibility ( ulong steamIDNewPlayer ) : ulong
steamIDNewPlayer ulong
리턴 ulong

CreateUnauthenticatedUserConnection() 공개 메소드

public CreateUnauthenticatedUserConnection ( ) : ulong
리턴 ulong

EnableHeartbeats() 공개 메소드

public EnableHeartbeats ( bool bActive ) : void
bActive bool
리턴 void

EndAuthSession() 공개 메소드

public EndAuthSession ( ulong steamID ) : void
steamID ulong
리턴 void

ForceHeartbeat() 공개 메소드

public ForceHeartbeat ( ) : void
리턴 void

GetAuthSessionTicket() 공개 메소드

public GetAuthSessionTicket ( IntPtr pTicket, int cbMaxTicket, uint &pcbTicket ) : uint
pTicket System.IntPtr
cbMaxTicket int
pcbTicket uint
리턴 uint

GetGameplayStats() 공개 메소드

public GetGameplayStats ( ) : void
리턴 void

GetIntPtr() 공개 메소드

public GetIntPtr ( ) : IntPtr
리턴 System.IntPtr

GetNextOutgoingPacket() 공개 메소드

public GetNextOutgoingPacket ( IntPtr pOut, int cbMaxOut, uint &pNetAdr, char &pPort ) : int
pOut System.IntPtr
cbMaxOut int
pNetAdr uint
pPort char
리턴 int

GetPublicIP() 공개 메소드

public GetPublicIP ( ) : uint
리턴 uint

GetServerReputation() 공개 메소드

public GetServerReputation ( ) : ulong
리턴 ulong

GetSteamID() 공개 메소드

public GetSteamID ( ) : ulong
리턴 ulong

HandleIncomingPacket() 공개 메소드

public HandleIncomingPacket ( IntPtr pData, int cbData, uint srcIP, char srcPort ) : bool
pData System.IntPtr
cbData int
srcIP uint
srcPort char
리턴 bool

InitGameServer() 공개 메소드

public InitGameServer ( uint unIP, char usGamePort, char usQueryPort, uint unFlags, uint nGameAppId, string pchVersionString ) : bool
unIP uint
usGamePort char
usQueryPort char
unFlags uint
nGameAppId uint
pchVersionString string
리턴 bool

LogOff() 공개 메소드

public LogOff ( ) : void
리턴 void

LogOn() 공개 메소드

public LogOn ( string pszToken ) : void
pszToken string
리턴 void

LogOnAnonymous() 공개 메소드

public LogOnAnonymous ( ) : void
리턴 void

RequestUserGroupStatus() 공개 메소드

public RequestUserGroupStatus ( ulong steamIDUser, ulong steamIDGroup ) : bool
steamIDUser ulong
steamIDGroup ulong
리턴 bool

SendUserConnectAndAuthenticate() 공개 메소드

public SendUserConnectAndAuthenticate ( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, CSteamID &pSteamIDUser ) : bool
unIPClient uint
pvAuthBlob System.IntPtr
cubAuthBlobSize uint
pSteamIDUser CSteamID
리턴 bool

SendUserDisconnect() 공개 메소드

public SendUserDisconnect ( ulong steamIDUser ) : void
steamIDUser ulong
리턴 void

SetBotPlayerCount() 공개 메소드

public SetBotPlayerCount ( int cBotplayers ) : void
cBotplayers int
리턴 void

SetDedicatedServer() 공개 메소드

public SetDedicatedServer ( bool bDedicated ) : void
bDedicated bool
리턴 void

SetGameData() 공개 메소드

public SetGameData ( string pchGameData ) : void
pchGameData string
리턴 void

SetGameDescription() 공개 메소드

public SetGameDescription ( string pszGameDescription ) : void
pszGameDescription string
리턴 void

SetGameTags() 공개 메소드

public SetGameTags ( string pchGameTags ) : void
pchGameTags string
리턴 void

SetHeartbeatInterval() 공개 메소드

public SetHeartbeatInterval ( int iHeartbeatInterval ) : void
iHeartbeatInterval int
리턴 void

SetKeyValue() 공개 메소드

public SetKeyValue ( string pKey, string pValue ) : void
pKey string
pValue string
리턴 void

SetMapName() 공개 메소드

public SetMapName ( string pszMapName ) : void
pszMapName string
리턴 void

SetMaxPlayerCount() 공개 메소드

public SetMaxPlayerCount ( int cPlayersMax ) : void
cPlayersMax int
리턴 void

SetModDir() 공개 메소드

public SetModDir ( string pszModDir ) : void
pszModDir string
리턴 void

SetPasswordProtected() 공개 메소드

public SetPasswordProtected ( bool bPasswordProtected ) : void
bPasswordProtected bool
리턴 void

SetProduct() 공개 메소드

public SetProduct ( string pszProduct ) : void
pszProduct string
리턴 void

SetRegion() 공개 메소드

public SetRegion ( string pszRegion ) : void
pszRegion string
리턴 void

SetServerName() 공개 메소드

public SetServerName ( string pszServerName ) : void
pszServerName string
리턴 void

SetSpectatorPort() 공개 메소드

public SetSpectatorPort ( char unSpectatorPort ) : void
unSpectatorPort char
리턴 void

SetSpectatorServerName() 공개 메소드

public SetSpectatorServerName ( string pszSpectatorServerName ) : void
pszSpectatorServerName string
리턴 void

UserHasLicenseForApp() 공개 메소드

public UserHasLicenseForApp ( ulong steamID, uint appID ) : uint
steamID ulong
appID uint
리턴 uint

WasRestartRequested() 공개 메소드

public WasRestartRequested ( ) : bool
리턴 bool