C# 클래스 VRageMath.MyBlockOrientation

파일 보기 프로젝트 열기: GoodAI/BrainSimulator 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Identity MyBlockOrientation

공개 메소드들

메소드 설명
Equals ( object obj ) : bool
GetHashCode ( ) : int
GetMatrix ( System.Matrix &result ) : void
GetQuaternion ( Quaternion &result ) : void
MyBlockOrientation ( VRageMath.Base6Directions forward, VRageMath.Base6Directions up ) : ProtoBuf
MyBlockOrientation ( System.Matrix &m ) : ProtoBuf
MyBlockOrientation ( Quaternion &q ) : ProtoBuf
ToString ( ) : string
TransformDirection ( VRageMath.Base6Directions baseDirection ) : Base6Directions.Direction

Returns the direction baseDirection will point to after transformation

TransformDirectionInverse ( VRageMath.Base6Directions baseDirection ) : Base6Directions.Direction

Returns the direction that this orientation transforms to baseDirection

operator ( ) : bool

메소드 상세

Equals() 공개 메소드

public Equals ( object obj ) : bool
obj object
리턴 bool

GetHashCode() 공개 메소드

public GetHashCode ( ) : int
리턴 int

GetMatrix() 공개 메소드

public GetMatrix ( System.Matrix &result ) : void
result System.Matrix
리턴 void

GetQuaternion() 공개 메소드

public GetQuaternion ( Quaternion &result ) : void
result Quaternion
리턴 void

MyBlockOrientation() 공개 메소드

public MyBlockOrientation ( VRageMath.Base6Directions forward, VRageMath.Base6Directions up ) : ProtoBuf
forward VRageMath.Base6Directions
up VRageMath.Base6Directions
리턴 ProtoBuf

MyBlockOrientation() 공개 메소드

public MyBlockOrientation ( System.Matrix &m ) : ProtoBuf
m System.Matrix
리턴 ProtoBuf

MyBlockOrientation() 공개 메소드

public MyBlockOrientation ( Quaternion &q ) : ProtoBuf
q Quaternion
리턴 ProtoBuf

ToString() 공개 메소드

public ToString ( ) : string
리턴 string

TransformDirection() 공개 메소드

Returns the direction baseDirection will point to after transformation
public TransformDirection ( VRageMath.Base6Directions baseDirection ) : Base6Directions.Direction
baseDirection VRageMath.Base6Directions
리턴 Base6Directions.Direction

TransformDirectionInverse() 공개 메소드

Returns the direction that this orientation transforms to baseDirection
public TransformDirectionInverse ( VRageMath.Base6Directions baseDirection ) : Base6Directions.Direction
baseDirection VRageMath.Base6Directions
리턴 Base6Directions.Direction

operator() 공개 정적인 메소드

public static operator ( ) : bool
리턴 bool

프로퍼티 상세

Identity 공개적으로 정적으로 프로퍼티

public static MyBlockOrientation,VRageMath Identity
리턴 MyBlockOrientation