Property | Type | Description | |
---|---|---|---|
Identity |
Method | Description | |
---|---|---|
Equals ( object obj ) : bool | ||
GetHashCode ( ) : int | ||
GetMatrix ( System.Matrix &result ) : void | ||
GetQuaternion ( Quaternion &result ) : void | ||
MyBlockOrientation ( VRageMath.Base6Directions forward, VRageMath.Base6Directions up ) : ProtoBuf | ||
MyBlockOrientation ( System.Matrix &m ) : ProtoBuf | ||
MyBlockOrientation ( Quaternion &q ) : ProtoBuf | ||
ToString ( ) : string | ||
TransformDirection ( VRageMath.Base6Directions baseDirection ) : Base6Directions.Direction |
Returns the direction baseDirection will point to after transformation
|
|
TransformDirectionInverse ( VRageMath.Base6Directions baseDirection ) : Base6Directions.Direction |
Returns the direction that this orientation transforms to baseDirection
|
|
operator ( ) : bool |
public GetMatrix ( System.Matrix &result ) : void | ||
result | System.Matrix | |
return | void |
public GetQuaternion ( Quaternion &result ) : void | ||
result | Quaternion | |
return | void |
public MyBlockOrientation ( VRageMath.Base6Directions forward, VRageMath.Base6Directions up ) : ProtoBuf | ||
forward | VRageMath.Base6Directions | |
up | VRageMath.Base6Directions | |
return | ProtoBuf |
public MyBlockOrientation ( System.Matrix &m ) : ProtoBuf | ||
m | System.Matrix | |
return | ProtoBuf |
public MyBlockOrientation ( Quaternion &q ) : ProtoBuf | ||
q | Quaternion | |
return | ProtoBuf |
public TransformDirection ( VRageMath.Base6Directions baseDirection ) : Base6Directions.Direction | ||
baseDirection | VRageMath.Base6Directions | |
return | Base6Directions.Direction |
public TransformDirectionInverse ( VRageMath.Base6Directions baseDirection ) : Base6Directions.Direction | ||
baseDirection | VRageMath.Base6Directions | |
return | Base6Directions.Direction |