C# 클래스 Universe.Services.DataService.LocalEstateConnector

상속: Universe.Framework.Services.ConnectorBase, IEstateConnector
파일 보기 프로젝트 열기: Virtual-Universe/Virtual-Universe

공개 메소드들

메소드 설명
GetEstateID ( UUID regionID ) : int
GetEstateSettings ( int EstateID ) : EstateSettings
GetEstateSettings ( string name ) : EstateSettings
Initialize ( IGenericData GenericData, IConfigSource source, IRegistryCore registry, string defaultConnectionString ) : void
RemoteCalls ( ) : bool

보호된 메소드들

메소드 설명
SaveEstateSettings ( EstateSettings es, bool doInsert ) : void

비공개 메소드들

메소드 설명
CreateNewEstate ( EstateSettings es ) : int
CreateNewEstate ( EstateSettings es, UUID RegionID ) : int
DeleteEstate ( int estateID ) : bool
DelinkRegion ( UUID regionID ) : bool
EstateExists ( string name ) : bool
EstateRegionExists ( int estateID, UUID regionID ) : bool
GetEstate ( int estateID ) : EstateSettings
GetEstate ( UUID ownerID, string name ) : int
GetEstateID ( string name ) : int
GetEstateSettings ( UUID regionID ) : EstateSettings
GetEstates ( UUID OwnerID ) : List
GetEstates ( UUID OwnerID, bool>.Dictionary boolFields ) : List
GetEstates ( ) : List
GetNewEstateID ( ) : uint
GetRegions ( int estateID ) : List
LinkRegion ( UUID regionID, int estateID ) : bool
SaveEstateSettings ( EstateSettings es ) : void

메소드 상세

GetEstateID() 공개 메소드

public GetEstateID ( UUID regionID ) : int
regionID UUID
리턴 int

GetEstateSettings() 공개 메소드

public GetEstateSettings ( int EstateID ) : EstateSettings
EstateID int
리턴 Universe.Framework.SceneInfo.EstateSettings

GetEstateSettings() 공개 메소드

public GetEstateSettings ( string name ) : EstateSettings
name string
리턴 Universe.Framework.SceneInfo.EstateSettings

Initialize() 공개 메소드

public Initialize ( IGenericData GenericData, IConfigSource source, IRegistryCore registry, string defaultConnectionString ) : void
GenericData IGenericData
source IConfigSource
registry IRegistryCore
defaultConnectionString string
리턴 void

RemoteCalls() 공개 메소드

public RemoteCalls ( ) : bool
리턴 bool

SaveEstateSettings() 보호된 메소드

protected SaveEstateSettings ( EstateSettings es, bool doInsert ) : void
es Universe.Framework.SceneInfo.EstateSettings
doInsert bool
리턴 void