C# Class Universe.Services.DataService.LocalEstateConnector

Inheritance: Universe.Framework.Services.ConnectorBase, IEstateConnector
Datei anzeigen Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
GetEstateID ( UUID regionID ) : int
GetEstateSettings ( int EstateID ) : EstateSettings
GetEstateSettings ( string name ) : EstateSettings
Initialize ( IGenericData GenericData, IConfigSource source, IRegistryCore registry, string defaultConnectionString ) : void
RemoteCalls ( ) : bool

Protected Methods

Method Description
SaveEstateSettings ( EstateSettings es, bool doInsert ) : void

Private Methods

Method Description
CreateNewEstate ( EstateSettings es ) : int
CreateNewEstate ( EstateSettings es, UUID RegionID ) : int
DeleteEstate ( int estateID ) : bool
DelinkRegion ( UUID regionID ) : bool
EstateExists ( string name ) : bool
EstateRegionExists ( int estateID, UUID regionID ) : bool
GetEstate ( int estateID ) : EstateSettings
GetEstate ( UUID ownerID, string name ) : int
GetEstateID ( string name ) : int
GetEstateSettings ( UUID regionID ) : EstateSettings
GetEstates ( UUID OwnerID ) : List
GetEstates ( UUID OwnerID, bool>.Dictionary boolFields ) : List
GetEstates ( ) : List
GetNewEstateID ( ) : uint
GetRegions ( int estateID ) : List
LinkRegion ( UUID regionID, int estateID ) : bool
SaveEstateSettings ( EstateSettings es ) : void

Method Details

GetEstateID() public method

public GetEstateID ( UUID regionID ) : int
regionID UUID
return int

GetEstateSettings() public method

public GetEstateSettings ( int EstateID ) : EstateSettings
EstateID int
return Universe.Framework.SceneInfo.EstateSettings

GetEstateSettings() public method

public GetEstateSettings ( string name ) : EstateSettings
name string
return Universe.Framework.SceneInfo.EstateSettings

Initialize() public method

public Initialize ( IGenericData GenericData, IConfigSource source, IRegistryCore registry, string defaultConnectionString ) : void
GenericData IGenericData
source IConfigSource
registry IRegistryCore
defaultConnectionString string
return void

RemoteCalls() public method

public RemoteCalls ( ) : bool
return bool

SaveEstateSettings() protected method

protected SaveEstateSettings ( EstateSettings es, bool doInsert ) : void
es Universe.Framework.SceneInfo.EstateSettings
doInsert bool
return void